Character & Campaign Law

Character Creation, Skills, Professions … all you need to know for running a game on Kulthea.

Arms & Claw Law

Combat is a bloody business and here you might learn the basics of this trade.
This section contains all rules differing from RoleMaster Classic concerning the martial part of the game: Weapons, Armor, charts and Tables.

Spell Law

Magic is the driving force on Kulthea – it encompasses all, permeats it, keeps the world together.
In this section are all house rules concern magic: Spell Lists, charts and tables.

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